Settings
Controller deadzone explained
Why a small movement can show up in a tester but disappear in a game, and what you give up when you increase the deadzone.
Read the guideA LITTLE CONTEXT BEFORE YOU CHANGE A SETTING
Understand the input first. These guides explain what you are seeing, which settings change the response, and when a test cannot give you the whole answer.
Settings
Why a small movement can show up in a tester but disappear in a game, and what you give up when you increase the deadzone.
Read the guideTroubleshooting
A moving camera is a symptom, not a diagnosis. Here is what can go wrong and how to make a useful first check.
Read the guideSettings
Calibration can change how a stick is interpreted. Start with a baseline, check which tool applies, and do not mistake a changed reading for a repaired part.
Read the guideConnection help
“Reset” can mean three different things. Pick the one that matches the problem instead of changing everything at once.
Read the guideHardware explained
A sensor label tells you part of the story. It does not tell you how the whole controller feels, how long it lasts, or whether it is right for your games.
Read the guideTroubleshooting
Before buying a replacement stick or opening the shell, find out what the controller reports and whether the same symptom follows it between games.
Read the guideSettings
A reset, a game slider and a hardware calibration tool can all change your experience. They do not change the same thing.
Read the guideTroubleshooting
An older Xbox controller needs a careful baseline, not a universal fix copied from a different model. Start with the symptom you can repeat.
Read the guideConnect it, release both sticks and record a resting check. No account or download needed.
Open the stick drift testBrowse questions about readings, controller setup, deadzones and button inputs.
Browse the controller testing FAQ